Consumer virtual reality systems started out in two kinds. One was completely powered by a smartphone, with the headset acting as a simple h...
Consumer virtual reality systems started out in two kinds. One was completely powered by a smartphone, with the headset acting as a simple holder for the phone and lens. The other was a heavier headset that, despite the heft, still needed to offload its work to a powerful PC. The likes of the Google Cardboard have silently disappeared into the … Continue reading
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